#include <cstdlib>
#include <iostream>
#include <SFML/Graphics.hpp>
#include "Game.hpp"

using namespace sf;

int main(int argc, char* argv[])
{
	RenderWindow app(VideoMode((int)WINDOW_SIZE.x, (int)WINDOW_SIZE.y, 32), "TileMapping");
	Game game(app);

	return game.run();
}
